UNCW Measuring Understanding in A Water Cycle Lesson Discussion – Description
After reviewing the interactive, collaborative tools, describe which tool you would incorporate into a lesson? Describe the lesson, grade level and where you are in the lesson in a few sentences. Next discuss the tool you would use and why this would be the best tool. Within that context, describe the purpose of using the interactive tool. Are you using the data? If you are not using the data, why?
There are multiple interactive, collaborative tools. We will review a few of them here in detail. I will also list a few at the bottom. For the module 01 discussion, you can choose a collaborative tool we have reviewed here or another of your choice. Remember, it is not just creating an interactive environment. What is the purpose? What are you doing with the data? How is this contributing to student learning or formative assessment of student learning? Remember, when you formatively assess student learning, you are checking progress so you can determine whether you can move on to the next concept or if you need to reteach previous concepts.
Jamboard
Jamboard Links to an external site.is a collaborative Google tool. This can be used to brainstorm ideas as a whole class, create digital posters, collaboratively create a digital story, use sticky notes for brain dumps or for a pros/cons discussion. You can also integrate gdocs and slides into a jamboard session.
There are some limitations. There is no version history. It is important that students don’t erase other student’s work.
Pear Deck
Pear DeckLinks to an external site. takes slide-based presentations to a new level of interactivity and engagement by letting students join in. It allows teachers to see the deck live so they can see who is participating at that moment. Student responses appear on the teacher’s screen in real time, even if working remotely.
The idea is to offer a digital tool that teachers can use to create and present material to the class on the big screen. But students can follow along on their personal devices, and interact when invited to, all helping to make the presentation far more immersive for the class.
Some limitations are using the app. Reviewers suggest using this in a web browser
Kahoot
Kahoot!Links to an external site. is a trivia style platform utilized most commonly by teachers for students to create games to quiz course-based knowledge, and to compete with one another. This is a nice way to break up traditional lecture.
One pedagogical limitation to Kahoot! games is that in order to win more points, one must answer the question the fastest. This component of the game teaches that speed is more important than legitimate knowledge of course material and comprehension of the question.
Additional Interactive Live Quizzing Technologies
MentimeterLinks to an external site.- Mentimeter is not too different from Kahoot in functionality, but it provides a cleaner and more elegant look, using more pastel colors rather than the deep primary colors.
SocrativeLinks to an external site.- The focus is less on everyone competing with each other, but the format offers a way for you to check each student’s progress. Question types are quite limited: there are multiple-choice, true or false, and short-answer questions.
NearpodLinks to an external site.- This program allows you to create your whole lesson on the platform so students see the slides in real-time on their own devices, and then they take part in interactive aspects throughout. The range of question types are limited, and at the end you get all the results of your students, but only in the PDF format.
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